Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
On 08/10/2014 at 09:21, xxxxxxxx wrote:
Hi, I created a little plugin with a few parameters and a button. I want to do stuff as a reaction on button clicks, but when I start the plugin, the button gets executed allready once. How can I avoid this?
This is my code for the button:
def Execute(self, tag, doc, op, bt, priority, flags) :
data = tag.GetDataInstance()
if MYBUTTON: print "The button is pressed"
return True
On 08/10/2014 at 10:57, xxxxxxxx wrote:
add this function:
def GetMessageID(data) : #This custom method is used to get the id of your gizmos if data is None: return try: return data["id"][0].id except: return
and add this to the Message:
def Message(self, op, type, data) : id = GetMessageID(data) # calls to the custom GetMessage() method
if id == MYBUTTON: print "The button is pressed"
Thanks to Scott on this forum for teaching me it.
On 09/10/2014 at 02:39, xxxxxxxx wrote:
Thanks for the answer!!
I didn't need to add the GetMessageID though. Fixed it with:
def Message(self, node, type, data) : if type == c4d.MSG_DESCRIPTION_COMMAND: if data['id'][0].id == MOMBUTTON: print "The button is pressed"
On 09/10/2014 at 02:47, xxxxxxxx wrote:
casimir your solution is much cleaner. That's exactly how you should do it
On 09/10/2014 at 13:08, xxxxxxxx wrote:
Thanks NiklasR!! Your words give me a boost to continue delving into it, harder than ever