Python Editor for MAC

On 07/10/2014 at 10:32, xxxxxxxx wrote:

Hi,

Does anyone here develop plugins on a MAC?
I'm wondering which editor best to use, and how to create *.pyp, *.pype, *.res and *.str files.

If I make a new file in Xcode and save it as a *.py (*.pyp doesn't work) it's a python source file, but I need an Xcode Document file.
In TextEditor it is even worse. If I save a file with *.pyp, it still gets the *.txt extension after it.

Any thoughts on this?
Thanks in advance

On 07/10/2014 at 10:34, xxxxxxxx wrote:

I prefer Sublime Text 3

On 07/10/2014 at 10:52, xxxxxxxx wrote:

Thanks Niklas! That does the deed 🙂 Now i'm finally able to make my plugin structures (or at least the bigger part) by myself.

On 08/10/2014 at 07:11, xxxxxxxx wrote:

Hi
Speaking of Sublime. (sorry for the thread highjack) Would it be possible to make a Build tool in Sublime to run Script/Plugins inside C4D? I found a solution for running js scripts in After Effects from Sublime but i have no idea how to do this with c4d.

Cheers
Bonsak

On 09/10/2014 at 11:38, xxxxxxxx wrote:

Check out this plugin. 🙂

http://github.com/nr-plugins/remote-code-runner

_<_img src="https://raw.githubusercontent.com/nr-plugins/remote-code-runner/f079d0814e2dde8c4de90b11a22885dccb2b7fda/preview.png" height="900" width="1440" border="0" /_>_

Cheers,
-Niklas

On 10/10/2014 at 00:40, xxxxxxxx wrote:

That is great!

Thanks