Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
On 07/10/2014 at 10:32, xxxxxxxx wrote:
Hi,
Does anyone here develop plugins on a MAC? I'm wondering which editor best to use, and how to create *.pyp, *.pype, *.res and *.str files.
If I make a new file in Xcode and save it as a *.py (*.pyp doesn't work) it's a python source file, but I need an Xcode Document file. In TextEditor it is even worse. If I save a file with *.pyp, it still gets the *.txt extension after it.
Any thoughts on this? Thanks in advance
On 07/10/2014 at 10:34, xxxxxxxx wrote:
I prefer Sublime Text 3
On 07/10/2014 at 10:52, xxxxxxxx wrote:
Thanks Niklas! That does the deed Now i'm finally able to make my plugin structures (or at least the bigger part) by myself.
On 08/10/2014 at 07:11, xxxxxxxx wrote:
Hi Speaking of Sublime. (sorry for the thread highjack) Would it be possible to make a Build tool in Sublime to run Script/Plugins inside C4D? I found a solution for running js scripts in After Effects from Sublime but i have no idea how to do this with c4d.
Cheers Bonsak
On 09/10/2014 at 11:38, xxxxxxxx wrote:
Check out this plugin.
http://github.com/nr-plugins/remote-code-runner
_<_img src="https://raw.githubusercontent.com/nr-plugins/remote-code-runner/f079d0814e2dde8c4de90b11a22885dccb2b7fda/preview.png" height="900" width="1440" border="0" /_>_
Cheers, -Niklas
On 10/10/2014 at 00:40, xxxxxxxx wrote:
That is great!
Thanks