On 25/09/2014 at 17:32, xxxxxxxx wrote:
If I check the channel data for a certain shader within init render struct, and the bitmap inside the shader is a mov file, I´ll get the wrong result for the actual frame.
If I use the bitmaps.MovieLoader() and check for
ok, image = ml.Read(doc.GetTime().GetFrame(doc.GetFps())).
I´ll get the right image.
But how can I update the shader for the render struct?
Or is there any other routine to solve this?
Thanks in advance for any help.