On 25/09/2014 at 06:15, xxxxxxxx wrote:
I want to disable the animation for just one object.
I tried following, but it is not working.
firstCTrack = obj.GetFirstCTrack()
print "firstCTrack: ", firstCTrack #get object
if firstCTrack:
parentCTrack = firstCTrack.GetMain()
print "parentCTrack: ", parentCTrack
parentCTrack.ChangeNBit(c4d.NBIT_NOANIM, c4d.NBITCONTROL_SET)
c4d.EventAdd()