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On 25/09/2014 at 06:15, xxxxxxxx wrote:
I want to disable the animation for just one object. I tried following, but it is not working.
firstCTrack = obj.GetFirstCTrack() print "firstCTrack: ", firstCTrack #get object if firstCTrack: parentCTrack = firstCTrack.GetMain() print "parentCTrack: ", parentCTrack parentCTrack.ChangeNBit(c4d.NBIT_NOANIM, c4d.NBITCONTROL_SET) c4d.EventAdd()
On 25/09/2014 at 06:33, xxxxxxxx wrote:
Iterate through all tracks you want to disable using this procedure:
track = obj.GetFirstCTrack() track[c4d.ID_CTRACK_ANIMOFF] = False
#this returns the object where the track belongs to, this is not needed parentCTrack = firstCTrack.GetMain()
On 25/09/2014 at 15:27, xxxxxxxx wrote:
Great, thank you.