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On 17/09/2014 at 11:57, xxxxxxxx wrote:
User Information: Cinema 4D Version: 15 Platform: Mac OSX ; Language(s) : PYTHON ;
--------- Hello,
I have been gifted a fully functioning Python script from a colleague that turns text data into .OBJ files. The issue I'm having is that ideally I could load my external files into this script using User Data I attach to a Null. The script works perfectly if I hard code the file path like this...
inpName = '/Users/winnebango/Desktop/DataFile.dynain'
If I do this...
inpName = '[c4d.ID_USERDATA,1]'
Nothing works and it tells me that file does not exist.
I've been searching for 2 days how to get the file directory info from this User Data and just cannot seem to find anything. Is there a way to get the file path from the User Data and store it into a string that can be assigned to a variable? I've been out of coding practice for almost 10 years so I know I'm just missing a couple key things, but I don't know what those are. Any help is greatly appreciated. Thank you.
On 17/09/2014 at 13:01, xxxxxxxx wrote:
You don't say what kind of UD gizmo you're using Here's an example of getting the text from a Filename type UD gizmo
import c4d def main() : #The UserData gizmo is a Filename type gizmo ud = op[c4d.ID_USERDATA, 1] #Check if the ud is empty #Only grabs the text from the UserData gizmo if it's not empty if len(ud) > 0: print ud c4d.EventAdd() if __name__=='__main__': main()
-ScottA
On 17/09/2014 at 13:57, xxxxxxxx wrote:
I honestly can't thank you enough. I was seriously only missing the 'op' part of the syntax. Once I got your script pasted into mine I was able to start implementing it accordingly and now my stuff works. I was even able to add in a gui message telling me that my file was saved! You really honestly made my day and I hope someone does the same for you!
On 17/09/2014 at 14:04, xxxxxxxx wrote:
Lol. You're welcome. Many people have helped me. many, many, many, people. It literally took a "village" to get me where I'm at now with the C4D sdk's.
I'm currently messing around in the Mudbox SDK right now. And I'm feeling very newbish all over again. So I know how frustrating it feels.