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On 12/11/2002 at 10:11, xxxxxxxx wrote:
Cinema 4D Version: 8.012
Platform: Windows ;
Language(s) : C++ ;
When using the GeRayCollider Library and I determine a Ray->Edge Detection I am using the current Mouse Position that I got from the &msg BaseContainer in the Mouse Input Method and Convert the Screen Coords into World Coords. But it seems I am doing something wrong, because when I rotate the editor view the point I have set is actually not on my edge but anywhere in the space.
Col = bd->SW(Vector(mx,my,0));
is what I am using to convert the point to world space.
Any idea why it is wrong?