On 12/09/2014 at 17:21, xxxxxxxx wrote:
I have a script / command plugin. On the main dialog is a text edit field, and a save button. How would I capture the input event of the enter key while in the dialog and have that run commands?
Thanks,
Joe
On 12/09/2014 at 17:21, xxxxxxxx wrote:
I have a script / command plugin. On the main dialog is a text edit field, and a save button. How would I capture the input event of the enter key while in the dialog and have that run commands?
Thanks,
Joe
On 16/09/2014 at 03:17, xxxxxxxx wrote:
Hello,
It seems there is no special Event triggered when "Enter" was pressed. But you can check if "Enter" is pressed:
def Message(self, msg, result) :
bc = c4d.BaseContainer()
ok = c4d.gui.GetInputState(c4d.BFM_INPUT_KEYBOARD,c4d.KEY_ENTER, bc)
if ok:
if bc[c4d.BFM_INPUT_VALUE] == 1:
print ("Enter is pressed!")
return super(MyDialog, self).Message(msg,result)
GetInputState let's you check any keyboard or mouse property. The "Enter" key is defined via c4d.KEY_ENTER. If the BFM_INPUT_VALUE is 1 the key is pressed.
Best wishes,
Sebastian