On 06/09/2014 at 16:06, xxxxxxxx wrote:
Cinema 4D Version: R13
Platform: Mac OSX ;
Language(s) : C++ ;
I'm making a custom camera to render fisheye images.
All the frames will be square, with the actual content on a circle fitting the square.
I don't need anything outside of the circle, 27% of the image will be ignored.
I'm paint them all black on ExecutePixel(), but the renderer have already done it's job on them.
Is there a way to tell the renderer not to process those pixels? Would save me 27% of render time!
btw, can I expect my plugin compiled with R13 SDK on OS X 10.9.4 to be compatible with R14 and above?