Select track and hide others

  • On 05/09/2014 at 03:04, xxxxxxxx wrote:

    I want to simplify the timeline by seeing just one track. For example the animated x-coordinate track.
    I can do that by selecting the track and then do a "Hide Unselected Elements".

    So, to hide all other ctracks, I need to select the ctrack first.
    But I do not know how to select a track in the timeline?

    I can find the track and get all values, but selecting the track (highlight it) I do not know how.
    When the track is selected I can do a c4d.CallCommand(465001055) # Hide Unselected Elements


  • On 08/09/2014 at 05:48, xxxxxxxx wrote:

    Still do know how to select a timeline track.

    A workaround is to use layers and the layer manager.
    So, set the tracks you want to isolate on a separate layer and all others on a different layer.
    Then solo that layer.

  • On 08/09/2014 at 07:41, xxxxxxxx wrote:

    To get & select the tracks in the timeline use GetNBit() and ChangeNBit()

    import c4d  
    def main() :  
      obj = doc.GetActiveObject()  
      if obj is None: return False  
      Ztrack = obj.FindCTrack(c4d.DescID(c4d.DescLevel(c4d.ID_BASEOBJECT_REL_POSITION,c4d.DTYPE_VECTOR,0), c4d.DescLevel(c4d.VECTOR_Z,c4d.DTYPE_REAL,0)))  
      if Ztrack:  
          #Get the value of the Z track's selection bit    
          bit = Ztrack.GetNBit(c4d.NBIT_TL1_SELECT)  
          #This will select the object's Z track if it's not currently selected  
          if bit == 0: Ztrack.ChangeNBit(c4d.NBIT_TL1_SELECT, c4d.NBITCONTROL_SET)          
          #If the track is aleady selected this code will execute  
          if bit == 1: print "The Z track is selected"  
    if __name__=='__main__':  


  • On 09/09/2014 at 03:58, xxxxxxxx wrote:

    Great, exactly what I'm looking for!
    It also tells me how to init DescId.

    I did it directly in FindCTrack:
        #position = c4d.DescID([c4d.ID_BASEOBJECT_REL_POSITION,c4d.VECTOR_Z])    #not working???
        atrack = op.FindCTrack([c4d.ID_BASEOBJECT_REL_POSITION,c4d.VECTOR_Z])


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