Object plugin and CallCommand



  • On 20/08/2014 at 06:27, xxxxxxxx wrote:

    Can I use a CallCommand in a Object Plugin?

    "c4d.CallCommand(14023)      # Align Normals" does not seem to work in a Object Plugin



  • On 21/08/2014 at 03:19, xxxxxxxx wrote:

    Are you trying to do it on an object being generated by your plugin? If so it won't work, as the object being generated is parametric. It would be like trying to do Align Normals on a Cube primitive - the command is unavailable because it would have no meaning.



  • On 21/08/2014 at 04:42, xxxxxxxx wrote:

    In the object plugin I create a polygon object.
    So, it should be ok.
    I will try another CallCommand, to make sure CallCommand works in an Object Plugin.

    Thanks, Pim



  • On 21/08/2014 at 05:43, xxxxxxxx wrote:

    It does not work. a) CallCommand only works from the main thread. b) Depending on the command, but most commands operate on the active object in the active document. Since your object is virtual and you should NOT temporarily insert it into the document, you can't make it work.

    Not sure if

    Best,
    -Niklas



  • On 21/08/2014 at 06:16, xxxxxxxx wrote:

    Ok, that is clear.
    I'll do it "manually", not using the CallCommand.

    Pim



  • On 21/08/2014 at 07:53, xxxxxxxx wrote:

    Can't you use SendModelingCommand() to send the MCOMMAND_ALIGNNORMALS command?



  • On 21/08/2014 at 08:21, xxxxxxxx wrote:

    Yes, good point.
    I'll will use that one instead of a CallCommand.


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