Specific UVW for a shader ?
Helper last edited by
On 09/08/2014 at 01:01, xxxxxxxx wrote:
Cinema 4D Version: R15
Platform: Windows ;
Language(s) : C++ ; PYTHON ;
I am searching a way to set a specific UVW to a shader, to make transition between two textures or to apply lightmaps.
I know there is the Projection Shader, it allows to change the projection mode of the shader, but not to set the UV we want.
So I search a way in Python or C++, with ShaderData, but I don't know how to tell to the shader to take the ChannelData of an other TextureTag (furthermore, the ChannelData of the ShaderData is "read-only").
Anyone have an idea ?