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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/11/2002 at 13:56, xxxxxxxx wrote:
User Information: Cinema 4D Version: 8.012 Platform: Windows ; Language(s) : C++ ;
--------- Oh man, it really seems I have to relearn anything again that I have used in COFFEE. Sorry, for the frequent questioning. (I guess that will happen more often in the next few days) How can I set a selection in C++? I know there is a FromArray() Command that selects the elements of an Unsigned CHAR selection, but to be honest I have no clue how to use that. But isn´t there something that uses a BaseSelection to set a Selection? Like in COFFEE I mean. bs->Select(i); op->SetPointSelection(bs); or anything similar to that? Thanks again
On 11/11/2002 at 15:20, xxxxxxxx wrote:
Forget it. I got it now. Fight night. Samir
On 12/11/2002 at 01:30, xxxxxxxx wrote:
Could you post an example how to normally select some points? I have some problems to be honest. The way I´m doing it now is: BaseSelect *vs = ToPoly(op)->GetPointS(); UCHAR *Sel = bNew UCHAR[counter]; [...] for(i;i<counter;i++) { if(i==1)Sel[i-1]=(UCHAR)tboon; [...] } vs->FromArray(Sel,counter); bDelete(Sel); But I got somehow problems. tboon (etc.) stores a vertex index. So I want to select the point in tboon. I am really sure that I am doing it wrong (because of GetPointS). Is there a easier way? : Thanks
On 12/11/2002 at 06:05, xxxxxxxx wrote:
Simple way: you can use Select(i) or Deselect(i). Must be "for(i=0;i<counter;i++)" or you set "i" before?
for(i=0;i<count;i++) { if(mustselect(i)) Sel[i] = 1; else Sel[i] = 0; }
It must work. Remotion.
On 12/11/2002 at 06:08, xxxxxxxx wrote:
Simple way: you can use Select(i) or Deselect(i). Oh, that works? Great. Thanks for your help Remo. Must be "for(i=0;i<counter;i++)" or you set "i" before? Yep, set it before the loop. Best Samir