Disconnected Polygons Within an Object

  • On 31/07/2014 at 13:24, xxxxxxxx wrote:


    If I have an object that has several groups of polygons that are disconnected from each other, they share no common points between each other.  Is there a simple way to get how many different parts there and and what polygons compose each part? And still keep it as an object.  I could only think of cycling through each polygon and finding it's neighbors as a way, but that seems a really slow way of doing it.

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