On 08/08/2014 at 07:35, xxxxxxxx wrote:
No, unfortunately I don't know how to use the debugger
On 08/08/2014 at 09:06, xxxxxxxx wrote:
I don't have the Remo code in my plugin, like you have.
It is in a separate file that I include at the start of my source code, like this:
#include "c4d.h"
#include "c4d_symbols.h"
#include "tpolypaintfrommaterial.h"
#include "c4d_helpers.h"
#include "remo_sampler.h"
Could it be because of this?
On 08/08/2014 at 09:18, xxxxxxxx wrote:
Doing some simple detective work I found out that what is causing the crash in SampleColorAtVertices is the line:
Sampler smpl;
If I place a return INIT_SAMPLER_RESULT_OK; before this line, no crash occurs.
If I place a return INIT_SAMPLER_RESULT_OK; after this line, the crash occurs.
On 08/08/2014 at 11:41, xxxxxxxx wrote:
Hi
This seems to be a problem in the constructor.
Sampler::Sampler() { ... }
But it is imposible to say exactly what causes this crash without knowing what was changed in the code.
Have you changes something in this code section ?
AutoAlloc<VolumeData> vd; //Owning ptr
AutoAlloc<TexData> tex; //Owning ptr
Because this will auto alloc vd and tex.
On 08/08/2014 at 12:03, xxxxxxxx wrote:
This is what I have:
//=================================================================================================
class Sampler
//=================================================================================================
{
public:
Sampler();
~Sampler();
//init this sampler, always call one of this before everything else.
INIT_SAMPLER_RESULT Init(BaseObject *obj,LONG chnr=CHANNEL_COLOR,Real time=0.0);
INIT_SAMPLER_RESULT Init(BaseMaterial *mat ,LONG chnr,Real time,BaseDocument *doc,BaseObject *op=nullptr);
INIT_SAMPLER_RESULT Init(TextureTag *textag,LONG chnr,Real time,BaseDocument *doc,BaseObject *op=nullptr);
//return true if Init was called before.
inline Bool IsInit(){ return TexInit; };
//return color at UVW coordinates.
Vector SampleUV(const Vector &uv;, Real time=0.0);
//return color at 3D coordinates p, if shader is not 3D then uv will be used.
Vector Sample3D(const Vector &pos3d;, const Vector &uv; = Vector(0.0), Real time=0.0);
//return average color of the shader
Vector AverageColor(LONG num_samples = 128);
void Free();
private:
BaseShader *texShader; //NON owning ptr
AutoAlloc<VolumeData> vd; //Owning ptr
AutoAlloc<TexData> tex; //Owning ptr
RayObject *rop; //Owning ptr
InitRenderStruct irs;
ChannelData cd;
Matrix omg;
Real offsetX;
Real offsetY;
Real lenX;
Real lenY;
Bool TexInit;
};
On 08/08/2014 at 12:06, xxxxxxxx wrote:
Well then it will be cause by some changes in the constructor.
Sampler::Sampler()
On 08/08/2014 at 12:15, xxxxxxxx wrote:
Well, the listing is a bit long. Should I paste it here or should I send it over through e-mail? (if I can, of course... I don't want to be imposing).
On 08/08/2014 at 12:18, xxxxxxxx wrote:
Should I paste it here or should I send it over through e-mail?
Of course you can send it over e-mail.
Even better just place it on github.com
On 08/08/2014 at 12:25, xxxxxxxx wrote:
Mustn't I have an account in github.com to place something there?
And, if I send you the listing over e-mail, can I use the mail I used when I bought some of your plugins?
On 08/08/2014 at 13:18, xxxxxxxx wrote:
Since you're having so many problems with this. I decided to create a DescriptionToolData plugin myself.
I used your Message() code for the getting the object in the linkbox gizmo.
And I used the same Sample class code I sent you in my CD plugin.
I also used a separate .h file to host that code. Using #include "sampler.h" to point to the code from the plugin's .cpp file
It all works fine for me and does not crash at all. I can't undestand why you're having so many problems with it.
Would you like me to send you my tool plugin?
-ScottA
On 08/08/2014 at 13:24, xxxxxxxx wrote:
Mustn't I have an account in github.com to place something there?
I think yes.
> And, if I send you the listing over e-mail, can I use the mail I used when I bought some of your plugins?
Or just PM me here, whatever you want
Note: I do not ready my e-mails often. Some times for many days.
On 08/08/2014 at 13:38, xxxxxxxx wrote:
Thank you to both.
I will try take a look at Scott plugin and compare it with mine first.
I hope I find my mistake (I'm assuming I must be doing something wrong).
If I still don't manage to fix it, I will send you my code through PM, Remo.
Ok?
So, if you don't mind, Scott, I would gladly take a look at your plugin.
Same batchannel, same bat-mail
On 08/08/2014 at 14:57, xxxxxxxx wrote:
I'm still cleaning up (it still hanged my code )
In the meanwhile, let me tell you guys one thing that may help pinpoit the problem.
Xcode is giving me a warning in the line:
GeDynamicArray<Colors> colors(pcnt);
The warning is: Template argument uses local type 'Colors'
What is this?!?