Export a single object

  • On 29/07/2014 at 05:29, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   14 
    Platform:      Mac OSX  ; 
    Language(s) :     C++  ;

    I would like to export a single object to disk, in .OBJ format.
    To export in .OBJ format I can use the SaveDocument command, I believe.
    But to save just one object, not the entire scene, must I create a temporary document and save that? Should I use the IsolateObjects command to do so?

  • On 29/07/2014 at 07:13, xxxxxxxx wrote:

    Hello Rui,

    i did the same thing once and i did i just created a temp document and inserted the object into it, then exported the temp doc into the desired file-format.

    I have never used IsolateObjects yet, but it looks like it does the same thing, so it should work as well.


  • On 29/07/2014 at 07:44, xxxxxxxx wrote:

    Thank you very much, Daniel. I will try it out, as soon as I get back from vacation.

    Rui Batista

  • On 29/07/2014 at 08:25, xxxxxxxx wrote:


    i just checked my code from back then and it looks like i actually *did* use the IsolateObjects function..

    here's an example of how it should work:

        static void exportSelected(BaseDocument* doc, Filename exportFileName){	
        	if(!doc) return;
        	// get all selected objects		
        	AtomArray* ar = AtomArray::Alloc();
        	if(ar->GetCount()<1) return;
        	// copy all objects in Array 'ar' to tmpDoc
        	BaseDocument* tmpDoc = IsolateObjects(doc,*ar);
        	// save doc to file
        			GePrint("exported selected objects to file "+exportFileName.GetFileString());
        		else GePrint("could not export selected objects to file "+exportFileName.GetFileString());

  • On 29/07/2014 at 09:12, xxxxxxxx wrote:

    WOW! Great. Your code will be of great help.
    Thank you, Daniel.

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