Animating HyperNURBS weighting
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On 11/11/2002 at 04:30, xxxxxxxx wrote:
Wouldn't it be nice to have a button, a tiny little button? You push it and it stores the weighting information of a selected HyperNURBS weight tag in a key in the timeline. Then you modify the weighting and store it in another key. Now you can blend between these two or more weighting setups.
I think it would be very nice, 'cause otherwise it doesn't make any sense to use weighted HN if you are planning to animate an Objekt by morphing or PLA.
So if there's anyone out there who could create such a button: PLEEEEEEEEEEEEEEASE DO IT! I and surely many others would pay for it !