On 06/07/2014 at 01:32, xxxxxxxx wrote:
If I create the texture tags in MSG_MENUPREPARE, then the insertion of the tags will happen once, which is good.
I was thinking if I can use TEXTURETAG_RESTRICTION to a selection of polygons by polygon index.
For example, if the plugin is generating 2 cubes, and each cube had 6 polygons, I can tell texTag1 to affect the first 6 polygons, and texTag2 to affect the next 6 polygons.
Is there a way to do that?
Note: I cannot make the object editable because it's a procedurally animated object.