On 04/07/2014 at 02:57, xxxxxxxx wrote:
I like to check using a plugin or a script, whether the object has changed.
IsDirty is not giving me any information, so I use GetDirty and check whether that value has changed.
That is ok when in Model mode, but when in Polygon mode, the value returned by GetDirty is not changed when I move a polygon?
DIRTY_MATRIX and the others are all returning the same value.
How to check whether a polygon has moved, scaled or rotated?
from c4d import gui
def main() :
obj = doc.SearchObject("Cube")
print "--- IsDirty ---"
print "Get DIRTY_MATRIX", obj.GetDirty(c4d.DIRTY_MATRIX)
print "Get DIRTY_SELECT: ", obj.GetDirty(c4d.DIRTY_SELECT)
print "Get DIRTY_CACHE: ", obj.GetDirty(c4d.DIRTY_CACHE)
print "Get DIRTY_CHILDREN: ", obj.GetDirty(c4d.DIRTY_CHILDREN)
On 04/07/2014 at 04:54, xxxxxxxx wrote:
IsDirty() should be used for Generator plugins only.
You know there is another one, DIRTYFLAGS_DATA, right? This one is changed
when the polygons or points changed of an object.