IsDirty and GetDirty



  • On 04/07/2014 at 02:57, xxxxxxxx wrote:

    I like to check using a plugin or a script, whether the object has changed.
    IsDirty is not giving me any information, so I use GetDirty and check whether that value has changed.
    That is ok when in Model mode, but when in Polygon mode, the value returned by GetDirty is not changed when I move a polygon?
    DIRTY_MATRIX and the others are all returning the same value.

    How to check whether a polygon has moved, scaled or rotated?

    import c4d
    from c4d import gui
      
    def main() :
        obj = doc.SearchObject("Cube")
        print "--- IsDirty ---"
        print "Get DIRTY_MATRIX", obj.GetDirty(c4d.DIRTY_MATRIX) 
        print "Get DIRTY_SELECT: ", obj.GetDirty(c4d.DIRTY_SELECT)
        print "Get DIRTY_CACHE: ", obj.GetDirty(c4d.DIRTY_CACHE)
        print "Get DIRTY_CHILDREN: ", obj.GetDirty(c4d.DIRTY_CHILDREN)   
        
    if __name__=='__main__':
        main()
      
    
    


  • On 04/07/2014 at 04:54, xxxxxxxx wrote:

    IsDirty() should be used for Generator plugins only.
    You know there is another one, DIRTYFLAGS_DATA, right? This one is changed
    when the polygons or points changed of an object.

    Best,
    -Niklas


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