On 03/07/2014 at 03:13, xxxxxxxx wrote:
in a cloner or fracture object I can manipulate the color in the transform tab via [c4d.ID_MG_TRANSFORM_COLOR].
This doesn't seem to work in a motext although the same attribute [c4d.ID_MG_TRANSFORM_COLOR] is shown when I drag it into the console/script editor.
Can anyone help? Thanks in advance.