Access To Motext Transform Color

On 03/07/2014 at 03:13, xxxxxxxx wrote:

Hi everyone,

in a cloner or fracture object I can manipulate the color in the transform tab via [c4d.ID_MG_TRANSFORM_COLOR].

This doesn't seem to work in a motext although the same attribute [c4d.ID_MG_TRANSFORM_COLOR] is shown when I drag it into the console/script editor.

Can anyone help? Thanks in advance.

On 03/07/2014 at 06:52, xxxxxxxx wrote:

got the solution from another post :slightly_smiling_face:

Just add one of the following IDs to the Color ID (or other transform IDs)