Access To Motext Transform Color

  • On 03/07/2014 at 03:13, xxxxxxxx wrote:

    Hi everyone,

    in a cloner or fracture object I can manipulate the color in the transform tab via [c4d.ID_MG_TRANSFORM_COLOR].

    This doesn't seem to work in a motext although the same attribute [c4d.ID_MG_TRANSFORM_COLOR] is shown when I drag it into the console/script editor.

    Can anyone help? Thanks in advance.

  • On 03/07/2014 at 06:52, xxxxxxxx wrote:

    got the solution from another post 🙂

    Just add one of the following IDs to the Color ID (or other transform IDs)


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