On 28/06/2014 at 14:17, xxxxxxxx wrote:
Cinema 4D Version: 14
Platform: Mac OSX ;
Language(s) : C++ ;
My plugins are protected by checking for a registration file.
However, I don't need (or should) check for that registration file if the plugin is being loaded in a client machine.
How can I check if the machine is a client machine for NetRender or TeamRender?
I believe that, for NetRender (versions prior to R15) it is something like this:
if (GeGetVersionType() & VERSIONTYPE_NET_CLIENT) client = TRUE;
But will this also work for R15 TeamRender?
If not, how to check if my plugin is being loaded in version 15 (and up) and if it is a client machine?