Checking for NetRender and TeamRender

  • On 28/06/2014 at 14:17, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   14 
    Platform:      Mac OSX  ; 
    Language(s) :     C++  ;

    My plugins are protected by checking for a registration file.
    However, I don't need (or should) check for that registration file if the plugin is being loaded in a client machine.
    How can I check if the machine is a client machine for NetRender or TeamRender?

    I believe that, for NetRender (versions prior to R15) it is something like this:

    if (GeGetVersionType() & VERSIONTYPE_NET_CLIENT) client = TRUE;

    But will this also work for R15 TeamRender?
    If not, how to check if my plugin is being loaded in version 15 (and up) and if it is a client machine?

  • On 30/06/2014 at 07:51, xxxxxxxx wrote:

    Would a simple

    if (IsNet())...   

    be enough? And would it work for R14 and R15?

  • On 30/06/2014 at 09:08, xxxxxxxx wrote:

    Using IsNet() is enough, returns True in Team- and NET Render.


  • On 30/06/2014 at 09:13, xxxxxxxx wrote:

    GREAT!! :-)
    Thank you.

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