Getting the neighboring points

On 25/06/2014 at 05:41, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   14 
Platform:      Mac OSX  ; 
Language(s) :     C++  ;

I'm using the Neighbor class but, using it, I can only get what polygons are connected to a point.
However, I just want to know what points are directly connected, through an edge, to a specific point.
For example, lets say I have point I. I want to know what are all the points that are directly connected to point I through an edge. Just one level deep!!
The SDK only talks about:

To get point->poly connections use GetPointPolys()
To get edge->poly connections use GetEdgePolys()
To get poly->edge connections use GetPolyInfo()

What about simpler things?

On 25/06/2014 at 07:51, xxxxxxxx wrote:

Ok, I guess I can find then out from the attached polygons.
Easier with triangles, though. But I guess I already know how to do.

On 25/06/2014 at 09:09, xxxxxxxx wrote:

Damn! Math is fun. Everything can be achieved with a little math and logic 🙂