On 23/06/2014 at 05:07, xxxxxxxx wrote:
I have a ObjectPlugin with a ShaderLink in the Res file.
I can set the link, but the link is not displayed. Also when reading the Link I get None, although I set it to a Noise Shader in Init();
When I set the Link by hand it works and I can read it.
Here the code.
import c4d, os, sys
from c4d import bitmaps, documents, gui, modules, plugins, utils
#shaderlink test
SHADER = 9001
class ShaderlinkTest(plugins.ObjectData) :
def __init__(self) :
self.lastframe = False
def Init(self, op) :
#self.InitAttr(op, link, [SHADER])
shd = c4d.BaseList2D(c4d.Xnoise)
op[SHADER]= shd
print "shd - op[SHADER]: ", shd, op[SHADER] #seems ok
return True
def GetVirtualObjects(self, node, hierarchyhelp) :
print "Shader: ", node[SHADER] #always None if not set by hand.
return None
if __name__ == "__main__":
pluginstr = "Shaderlink v01"
path, file = os.path.split(__file__)
bmp = bitmaps.BaseBitmap()
bmp.InitWith(os.path.join(path, "res", "twe.png"))
okyn = plugins.RegisterObjectPlugin(id = 1029726, str = pluginstr, g = ShaderlinkTest, description = "twe", icon = bmp, info = c4d.OBJECT_GENERATOR)
Here the Res file.
CONTAINER twe
{
NAME twe;
INCLUDE Obase;
GROUP PARAMS
{
BOOL SHOWCON {}
SHADERLINK SHADER { }
}
}