On 22/06/2014 at 16:39, xxxxxxxx wrote:
I've added a color-picker to my dialogue with:
self.AddColorField(TAB_TRANSFORM_NULL_COLOR, c4d.BFH_SCALEFIT, initw=50, inith=13)
I can access the stored value with:
gl_dialog.GetColorField(TAB_TRANSFORM_NULL_COLOR).get('color')
But it doesn't display the picked color properly on the dialogue.
Is this a known problem, or am I doing something wrong?