Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
On 22/06/2014 at 16:39, xxxxxxxx wrote:
I've added a color-picker to my dialogue with:
self.AddColorField(TAB_TRANSFORM_NULL_COLOR, c4d.BFH_SCALEFIT, initw=50, inith=13)
I can access the stored value with:
gl_dialog.GetColorField(TAB_TRANSFORM_NULL_COLOR).get('color')
But it doesn't display the picked color properly on the dialogue.
Is this a known problem, or am I doing something wrong?
On 27/06/2014 at 22:45, xxxxxxxx wrote:
Okay I found the problem, after a couple of weeks! There are two parameters for brightness that can mess up the display of the color.
GeDialog.SetColorField(id, color, brightness, maxbrightness, flags)
They shouldn't exceed 1.