Color-picker showing wrong color on dialogue



  • On 22/06/2014 at 16:39, xxxxxxxx wrote:

    I've added a color-picker to my dialogue with:

    self.AddColorField(TAB_TRANSFORM_NULL_COLOR, c4d.BFH_SCALEFIT, initw=50, inith=13)
    

    I can access the stored value with:

    gl_dialog.GetColorField(TAB_TRANSFORM_NULL_COLOR).get('color')
    

    But it doesn't display the picked color properly on the dialogue.

    Is this a known problem, or am I doing something wrong?



  • On 27/06/2014 at 22:45, xxxxxxxx wrote:

    Okay I found the problem, after a couple of weeks!
    There are two parameters for brightness that can mess up the display of the color.

    GeDialog.SetColorField(id, color, brightness, maxbrightness, flags)
    

    They shouldn't exceed 1.


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