FBX Importer Plugin ID Please..

  • On 21/06/2014 at 03:18, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R14 
    Platform:   Windows  ;   
    Language(s) :     C++  ;   PYTHON  ;

    Can anybody tell me what the ID is for the FBX importer or how to find it?

    I know the ID for FBX exporter is 1026370, but can`t find a reference to the importer anywhere..

  • On 21/06/2014 at 04:18, xxxxxxxx wrote:

    I`m using python atm but i think this applies to either:

    Managed to get the FBX Importer by stepping down 1 from the Exporter ID ( which is 1026370 ).

    But the way to access it seems a bit unexpected and a bit of guesswork involved.  There have been a couple of threads on here about changing Export settings and i`ve adapted the code for import as follows:

    plug = plugins.FindPlugin(1026369, c4d.PLUGINTYPE_SCENELOADER)
            if plug is None:
                print "no plugin found"
            print "plugin found"
            op = {}
            # Send MSG_RETRIEVEPRIVATEDATA to FBX export plugin
            if plug.Message(c4d.MSG_RETRIEVEPRIVATEDATA, op) :
                if "imexporter" not in op:
                    print "no loader found"
                print "loader found"
                # BaseList2D object stored in "imexporter" key hold the settings
                fbxImport = op["imexporter"]
                if fbxImport is None:
                    print "no importer found"
                print "importer found"
                print "setting = "+str(fbxImport[c4d.FBXIMPORT_SCALE])
                fbxImport[c4d.FBXIMPORT_ANIMATION] = True
                fbxImport[c4d.FBXIMPORT_SCALE] = 100
    	file = documents.MergeDocument(doc, "C://MyFile.fbx", c4d.SCENEFILTER_OBJECTS | c4d.SCENEFILTER_MATERIALS)

    The FBXIMPORT_ANIMATION setting allows me to change the animation setting from true to false, and this is reflected in the FBX Import settings in preferences..  However it doesn`t seem to have any impact on my plugins import which ignores animation regardless..

    The FBXIMPORT_SCALE also has no effect although im guessing with that one that its a number.

    Anybody tried this at all?

  • On 23/06/2014 at 01:32, xxxxxxxx wrote:

    Using the above i`ve tried changing the MergeDocument to LoadDocument and also with and without the SCENEFILTER_MERGESCENE flag with mixed results..

    Im a bit confused now as ive tried too many different combo`s of the above :/  But i think the general idea is that setting the importer properties as per the above only affects import when bringing in an FBX via File->Open..

    Be interested to know exactly how the FBXIMPORT_SCALE works internally.  Importing some FBX i have noticed the default viewport view will encompass the scene, but the scene scale settings will change to accommodate that - for example import then create a Cube, the default cube size will have changed from 200cm to 20000cm or some other value.

    Would be useful to hear any input from others on this.  I`m basically just trying to create a one-click FBX importer which has custom settings.

  • On 23/06/2014 at 14:19, xxxxxxxx wrote:

    Apparently my code throws an error in R15.  I`m using R14 so might have a look at the newer docs for that..

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