On 18/06/2014 at 14:42, xxxxxxxx wrote:
In Blender I can do the following to check if an object has been transformed:
ident_matrix = Matrix.Identity(4) obj_moved = obj.matrix_world != ident_matrix
I don't see any matrix identity functions in C4D.
Am I missing something?
If there isn't, what is the best way to check if an object has been transformed?