Checking for display mode
On 10/06/2014 at 02:28, xxxxxxxx wrote:
Cinema 4D Version: 14
Platform: Mac OSX ;
Language(s) : C++ ;
How can I check for what display mode is active?
I mean, if it is Gouraud, Gouraud (Lines), Quick Shading, Quick Shading (Lines), etc...
I believe it could be with something like bd->GetParameterData(LONG id)
But how can I know what the ID is?
On 10/06/2014 at 07:49, xxxxxxxx wrote:
BaseDraw *bd = doc->GetActiveBaseDraw(); GeData d; bd->GetParameter(BASEDRAW_DATA_SDISPLAYACTIVE, d, DESCFLAGS_GET_0); GePrint(LongToString(d.GetLong())); //Prints the ID# for the current display setting
On 10/06/2014 at 08:39, xxxxxxxx wrote:
Originally posted by xxxxxxxx
...But how can I know what the ID is?...
All of the ID's are in dbasedraw.h in the directory: