Check which plugins are installed?

On 07/06/2014 at 04:24, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   R14 
Platform:   Windows  ;   
Language(s) :     C++  ;   PYTHON  ;

Is there a quick/inbuilt way to find out which plugins or plugin ID`s are currently installed/running/registered in C4D?

Im creating a GeDialog plugin which will allow the user to enter serial numbers and activate a number of other plugins.  What id like to do is firstly check which plugins are installed and then pick out the relevant ones that need activation..

Prob a number of ways to do this but just wondering if theres a function in the SDK thatll for example return true if a plugin ID exists.

On 07/06/2014 at 04:53, xxxxxxxx wrote:

Never mind - i have just found c4d.plugins.FindPlugin()

Knew there`d be a built in way for that 🙂