On 07/06/2014 at 04:24, xxxxxxxx wrote:
Cinema 4D Version: R14
Platform: Windows ;
Language(s) : C++ ; PYTHON ;
Is there a quick/inbuilt way to find out which plugins or plugin ID`s are currently installed/running/registered in C4D?
Im creating a GeDialog plugin which will allow the user to enter serial numbers and activate a number of other plugins. What id like to do is firstly check which plugins are installed and then pick out the relevant ones that need activation..
m creating a GeDialog plugin which will allow the user to enter serial numbers and activate a number of other plugins. What i
Prob a number of ways to do this but just wondering if theres a function in the SDK thatll for example return true if a plugin ID exists.
s a function in the SDK that
On 07/06/2014 at 04:53, xxxxxxxx wrote:
Never mind - i have just found c4d.plugins.FindPlugin()
Knew there`d be a built in way for that