Correct way to add normal tag?
On 06/06/2014 at 08:58, xxxxxxxx wrote:
So I am making a simple normal editor but I cant seem to add a normal tag without cinema crashing.
import c4d from c4d import gui object = doc.GetActiveObject() NTag = c4d.BaseTag(c4d.Tnormal) object.InsertTag(NTag) c4d.EventAdd()
I get the error: tag 5711 not in sync and then crash.
Has anyone run into this problem?
On 06/06/2014 at 10:34, xxxxxxxx wrote:
Variable tags (uvw, point, polygon, normal etc.) have to be created and added to objects using either:
tag = c4d.NormalTag(op.GetPolygonCount()) op.InsertTag(tag)
tag = op.MakeVariableTag(c4d.Tnormal, op.GetPolygonCount())
On 09/06/2014 at 10:02, xxxxxxxx wrote: