On 05/06/2014 at 00:51, xxxxxxxx wrote:
Cinema 4D Version: R14
Platform: Windows ;
Language(s) : C++ ;
I know a few of us have been over this before, but the lack of any proper working iCustomGui-related example is clearly impeding on some of our plugin development. This has got to change.
What I'd like to see is a simple working example of how to attach an iCustomGui-related element to the description of an object/tag etc - i.e. how to attach a GeUserArea so that it shows in the attributes manager, that works and responds in the same way that it would in a GeDialog. The user area does not need to do anything in particular, though drawing a few lines or something when it's mouse'd over might help to show it works and is responsive.
It's becoming quite critical for me that this is available because the standard gui gizmos don't do what I need, or more to the point, simply don't exist. That itself is fine so long as we can make our own, but trying to work it out through the documentation (and all the previous postings on this subject) is just hopeless!
Could someone from Maxon please provide us with one of these? I'm quite struck at there being no proper documentation or examples on what could be quite a critical element for us to work with, that no one seems to know how to use properly!!
Also, could we please have some proper documentation on the gui colours, how and where to get them (for all plugin types - dialogs, objects etc), so that our custom gui elements can visually play along with the native Cinema layout.