On 04/06/2014 at 12:07, xxxxxxxx wrote:
Cinema 4D Version: 14
Platform: Mac OSX ;
Language(s) : C++ ;
I know how to get the face that is being rendered. I can get it from the VolumeData structure. But that structure is only available when performing a real render, not when the object is being drawn in the editor.
I assume that, inside the Output module of a shader plugin, while the object is being displayed, I can onlu access the ChannelData, not the VolumeData, right?
So, is there any way to find what face is being painted in the editor?