Icons in MenuFlushAll() is Possible?



  • On 03/06/2014 at 15:21, xxxxxxxx wrote:

    Hi :)

    Is possible, in MenuFlushAll(), add icons in command?

    self.MenuFlushAll()

    # Example
            self.MenuSubBegin("Test")
            self.MenuAddString(21001, "Command1")
            self.MenuAddString(21002, "Command2")
            self.MenuSubEnd()

    self.MenuFinished()

    I have used this metod, but not work...

    self.MenuFlushAll()

    # Example
            self.MenuSubBegin("Test")
            self.MenuAddString(21001, "Command1&i" + str(c4d.ID_MODELING_MOVE) + "&")
            self.MenuAddString(21002, "Command2&i" + str(c4d.ID_MODELING_ROTATE) + "&")
            self.MenuSubEnd()

    self.MenuFinished()

    Thanks



  • On 03/06/2014 at 21:57, xxxxxxxx wrote:

    Unfortunately, it doesn't work that way in dialog menus. When a Menu Entry has an Icon, it
    is a Command Plugin added with MenuAddCommand().

    -Niklas


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