Marker and Materials



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/11/2002 at 07:47, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.012 
    Platform:   Windows  ; Mac  ;  Mac OSX  ; 
    Language(s) :   C.O.F.F.E.E  ;

    ---------
    How can I get the material belonging to a texture tag? I don´t really know how to use the returned marker that I can get with GetMaterial().
    I guess I have read in the C++ of R8 there are no markers anymore. How does it work for COFFEE now?
    Thanks
    Samir



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 10/11/2002 at 06:37, xxxxxxxx wrote:

    Quote: Originally posted by 3D Designer on 08  November 2002
    >
    > * * *
    >
    > How can I get the material belonging to a texture tag? I don´t really know how to use the returned marker that I can get with GetMaterial().
    Markers were used by iterating through all materials and checking if their markers matched. That has now been replaced by BaseLinks. (Not available in C.O.F.F.E.E.)
    > I guess I have read in the C++ of R8 there are no markers anymore. How does it work for COFFEE now?
    I haven't tested if Markers still work in R8. If they don't, then I don't think it's possible to find the material belonging to a texture tag in C.O.F.F.E.E.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 10/11/2002 at 06:41, xxxxxxxx wrote:

    Thanks, that helps. It´s not pretty elegant but what shall I do. Hope COFFEE will be updated with the next Cinema 4D update.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 09/01/2003 at 07:25, xxxxxxxx wrote:

    hi,
    is there really no way to get an objects (tags ) material in coffee? I need to get the texture applyed to an obj.
    greetings, Nico



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 11/01/2003 at 07:08, xxxxxxxx wrote:

    As far as I can tell the markers are still maintained. At least this produces the expected results:

        
        
        main(doc,op)  
        {  
          var tag = op->GetFirstTag();  
          println(getclass(tag));  
          var mark = tag->GetMaterial();  
         println(getclass(mark));
        
        
        
        
          var mat = doc->GetFirstMaterial();  
          println(getclass(mat));
        
        
        
        
          println(mat->GetMarker()->IsEQ(mark));  
        }
    

    So pre R8 methods of getting the material should work. (I.e. looping through all materials checking for the one with the matching marker.)



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 27/03/2005 at 07:12, xxxxxxxx wrote:

    here i get invalid file operation on export:
    ----------------------------------------------------
    (error must be in ...GetMarker... command)

    WriteMatList(obj,dok) {
     var tag,matname,mark,mat;
     for (tag = obj->GetFirstTag(); tag; tag=tag->GetNext())
     {
      if (instanceof(tag,TextureTag))
      {
       mark=tag->GetMaterial();
       for(mat = dok->GetFirstMaterial(); mat; mat=mat->GetNext())
       {
        if (mat->Getmarker()->IsEQ(mark)) matname=mat->GetName();
       }
      }
     }
     if (matname==NULL) matname="";
     return matname;
    }


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