ProgressDialog..



  • On 01/06/2014 at 15:58, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R14 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hi,

    I`ve called a ProgressDialog from within my ObjectData plugin and trying to figure out how to properly update the progress.

    In the sdk docs there`s an example and what this does is override the virtual Main() function and run a for/next loop inside it to demonstrate the progress bar updating..

    This works fine but when i try a similar thing ( using my own custom percentage variable which is updated elsewhere in the plugin ) it only seems to read the value of the variable as it is when the ProgressDialog is initially instantiated - ie it`s not reading the updated value as it updates elsewhere.

    Here`s an example of my Main() override:

    void MyProgressDialog::Main(C4DThread *bt)
    {
    	SetPercent(0.f);
      
    	while (progPercent != 1)
    	{
    		GePrint(RealToString(progPercent));      // only ever prints zero or whatever initial value i set,
    		SetPercent((Real) progPercent);  // and doesnt recognise that progPercent is being updated elsewhere.
    	}
      
    	SetPercent(1.f);
    }
    

    To be honest im probably overlooking something obvious and maybe theres an alternative to using While to check the variable, but any advice would be appreciated!


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