ProgressDialog..

On 01/06/2014 at 15:58, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   R14 
Platform:   Windows  ;   
Language(s) :     C++  ;

---------
Hi,

I`ve called a ProgressDialog from within my ObjectData plugin and trying to figure out how to properly update the progress.

In the sdk docs there`s an example and what this does is override the virtual Main() function and run a for/next loop inside it to demonstrate the progress bar updating..

This works fine but when i try a similar thing ( using my own custom percentage variable which is updated elsewhere in the plugin ) it only seems to read the value of the variable as it is when the ProgressDialog is initially instantiated - ie it`s not reading the updated value as it updates elsewhere.

Here`s an example of my Main() override:

void MyProgressDialog::Main(C4DThread *bt)
{
	SetPercent(0.f);
  
	while (progPercent != 1)
	{
		GePrint(RealToString(progPercent));      // only ever prints zero or whatever initial value i set,
		SetPercent((Real) progPercent);  // and doesnt recognise that progPercent is being updated elsewhere.
	}
  
	SetPercent(1.f);
}

To be honest im probably overlooking something obvious and maybe theres an alternative to using While to check the variable, but any advice would be appreciated!