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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 07/11/2002 at 08:33, xxxxxxxx wrote:
User Information: Cinema 4D Version: 8.012 Platform: Windows ; Language(s) : C++ ;
--------- how can I get several layers into the picture viewer ? like the multi pass tools do. i tried something like this for (LONG n=0;n<20;n++) { bmp->AddChannel(false,false); } ok there seems to be a limit on a bitmap of 5 alphas which show up when i do ShowBitmap(bmp) , this is not really what im after. Multipass sends a specific channel with a name , which can also be toggled on/off , so id like to know how i can do the same kind of thing. if this is not possible , is there any way to find out how the parts of muilt pass are put together (multi layer display) so i could maybe put the image together myself ? also , if i start ther picture viewer from a video post plugin , cinema will freeze.ive tried all sorts of things to stop this , even built my own dialog and try to launch that , but it seems not possible to launch a dialog from a video post plugin. Is this correct? thanks for any help. cheers Paul
On 07/11/2002 at 13:50, xxxxxxxx wrote:
Quote: Originally posted by Paul Everett on 07 November 2002 > > * * * > > how can I get several layers into the picture viewer ? > like the multi pass tools do. You should check out how the videopost examples do it. Look for VPBUFFER_ALPHA and AllocateBuffer(). > cinema will freeze.ive tried all sorts of things to stop this , even built my own dialog and try to launch that , but it seems not possible to launch a dialog from a video post plugin. Is this correct? From the inner loop? No, that is forbidden since that part of the code is threaded and multi processor enabled.