How to set the Priority of an ObjectData?

On 28/05/2014 at 16:51, xxxxxxxx wrote:

Hello everybody,

as the title already says I have an ObjectData and I want it working after GENERATOR 0. Im not sure how to use AddToExecution(), Execute() and OBJECT_CALL_ADDEXECUTION and if its the right way at all.
How can I set the Priority?

Thx rown

On 29/05/2014 at 04:35, xxxxxxxx wrote:

Have slept on it for a night and now it works after restart.

def AddToExecution(self, op, list) :  
  list.Add(op, c4d.EXECUTIONPRIORITY_GENERATOR, 1)  
  return True  
  
def Execute(self, op, doc, bt, priority, flags) :  
  print "exe"  
  return c4d.EXECUTIONRESULT_OK

and

plugins.RegisterObjectPlugin(id=PLUGIN_ID, str="name",  
                              g=name,  
                              description="name",  
                              info=c4d.OBJECT_POLYGONOBJECT | c4d.OBJECT_CALL_ADDEXECUTION,  
                              icon=icon)

Anyway! Now Ive to look for an answer to question how to call GetVirtualObjects() from Execute() or can I return the PolygonObject from Execute()?

Thx rown