On 27/05/2014 at 05:19, xxxxxxxx wrote:
I'm looking for a script like that:
Is there still a possibility to extract separat objects from Polgon-selction-tags of
a imported Object, witch contains many of those Polygon-selection-tags?
It have been a multi-hierarchy-object but this structure is collapsed in to one object.
Any one an idea?
It would be very nice to get a script or any thing else for those issues.
On 28/05/2014 at 03:06, xxxxxxxx wrote:
Try this in the Script Manager (select your Polygon Object) :
is_polyselection = lambda x: x.CheckType(c4d.Tpolygonselection)
def main() :
if not op or not op.CheckType(c4d.Opolygon) :
c4d.gui.MessageDialog('Please select a Polygon Object')
selections = filter(is_polyselection, op.GetTags())
if not selections:
result = 
points = op.GetAllPoints()
polys = op.GetAllPolygons()
for tag in selections:
sel = tag.GetBaseSelect()
new_polys = 
for i, v in enumerate(sel.GetAll(len(polys))) :
if not v:
obj = c4d.PolygonObject(len(points), len(new_polys))
for i, p in enumerate(new_polys) :
obj.SetName('%s - %s' % (op.GetName(), tag.GetName()))
root = None
if len(result) == 1:
root = result
root = c4d.BaseObject(c4d.Onull)
for obj in result:
if __name__ == '__main__':
Note that it uses the Optimize Command to remove the points it will not need.
On 29/05/2014 at 04:57, xxxxxxxx wrote:
Jihaaaaaa!!!! It works!
I put in your Code in to the Pythonconsole and the result was fine.
Thanks for that amazing script.
(Is there still a chance to tune it up with a extra feature to center axis of all the new Objects?)
PS: von wo aus aus BRD kommst du? Die Brücke kommt mir bekannt vor. **** **** ****
On 29/05/2014 at 06:01, xxxxxxxx wrote:
Ahh sorry, now I see...
it have to be necessary to optimize/kill all the needless points before.
After that I can center the axes. This I can make in one shot for multible objects.
(I have to think before I write)
regards from Cologne
On 30/05/2014 at 09:40, xxxxxxxx wrote:
I'm from Bavaria But the Sidney Harbour Bridge is surely anything but near your location