extract separat objects from Polgon-selction-tags

On 27/05/2014 at 05:19, xxxxxxxx wrote:

Hi There,

I'm looking for a script like that:
Is there still a possibility to extract separat objects from Polgon-selction-tags of
a imported Object, witch contains many of those Polygon-selection-tags?
It have been a multi-hierarchy-object but this structure is collapsed in to one object.

Any one an idea? :)

It would be very nice to get a script or any thing else for those issues.


On 28/05/2014 at 03:06, xxxxxxxx wrote:

Try this in the Script Manager (select your Polygon Object) :

import c4d
is_polyselection = lambda x: x.CheckType(c4d.Tpolygonselection)
def main() :
    if not op or not op.CheckType(c4d.Opolygon) :
        c4d.gui.MessageDialog('Please select a Polygon Object')
    selections = filter(is_polyselection, op.GetTags())
    if not selections:
    result = []
    points = op.GetAllPoints()
    polys = op.GetAllPolygons()
    for tag in selections:
        sel = tag.GetBaseSelect()
        new_polys = []
        for i, v in enumerate(sel.GetAll(len(polys))) :
            if not v:
        obj = c4d.PolygonObject(len(points), len(new_polys))
        for i, p in enumerate(new_polys) :
            obj.SetPolygon(i, p)
        obj.SetName('%s - %s' % (op.GetName(), tag.GetName()))
        c4d.utils.SendModelingCommand(c4d.MCOMMAND_OPTIMIZE, [obj])
    root = None
    if len(result) == 1:
        root = result[0]
        root = c4d.BaseObject(c4d.Onull)
        for obj in result:
    doc.AddUndo(c4d.UNDOTYPE_NEW, root)
if __name__ == '__main__':

Note that it uses the Optimize Command to remove the points it will not need.


On 29/05/2014 at 04:57, xxxxxxxx wrote:

Jihaaaaaa!!!! It works!
I put in your Code in to the Pythonconsole and the result was fine.
Thanks for that amazing script.

(Is there still a chance to tune it up with a extra feature to center axis of all the new Objects?)

PS: von wo aus aus BRD kommst du? Die Brücke kommt mir bekannt vor. :) **** **** ****

On 29/05/2014 at 06:01, xxxxxxxx wrote:

Ahh sorry, now I see...

it have to be necessary to optimize/kill all the needless points before.
After that I can center the axes. This I can make in one shot for multible objects.

(I have to think before I write) :)

regards from Cologne

On 30/05/2014 at 09:40, xxxxxxxx wrote:

You're welcome.

I'm from Bavaria :) But the Sidney Harbour Bridge is surely anything but near your location ;)