Video post priority



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 07/11/2002 at 02:32, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.012 
    Platform:      
    Language(s) :     C++  ;

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    is it possible that when doing ExecuteLine the plugin priority is ignored?
    the priority set in RegisterVideoPostPlugin doesnt seem to make a blind bit of difference. :/
    maybe this is just for a full Execute ?
    is it possible that vp plugins are infact executed by the order they appear in the viseopstplugin baselist?
    it would be nice if this could be cleared up , cos its not working as expected or described.
    how is object motion blur working, where is it reading its color data from?
    if i change something before OMB kicks in it is ignored ,as if it is reading from somewhere else?
    maybe object buffer?
    just wondering why my plugin could work everywhere , but not with OMB.
    thanks for your help.
    Paul



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 07/11/2002 at 13:45, xxxxxxxx wrote:

    Quote: Originally posted by Paul Everett on 07  November 2002
    >
    > * * *
    >
    > is it possible that when doing ExecuteLine the plugin priority is ignored?
    I couldn't confirm this. To test this I added an ExecuteLine() to the InvertImage example of the SDK and added both InvertImage and Colorize to a scene. The result was that for every line ExecuteLine() was always called on the one with the lowest priority first, regardless of the order in the render settings.
    Could you show some code that reproduces this bug?
    > is it possible that vp plugins are infact executed by the order they appear in the viseopstplugin baselist?
    I think this is used when the priorities are equal.
    > how is object motion blur working, where is it reading its color data from?
    I don't know. I'll have to ask the programmers...


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