Message for keys



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 07/11/2002 at 00:32, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   7.3 
    Platform:   Windows  ;   
    Language(s) :   C.O.F.F.E.E  ;

    ---------
    Hi
    I have several questions on handling messages for keys:

    1- I have an expression that affects an objetcs position. In some cases I'd like keys to be created for this object. I know I could manually create the key, but I'd like to know if is there any message I can send to the object so keys are created as if the object had been moved with autokey button active. As I'm using coffee I guess using a message would run faster than manually creating the keys.

    2- Is there any way to catch key creation message from an animation plugin. For example knowing if the user has edited the objects position? I've been able to detect if the user manually edits the position, but doesn't work when inputing values in the coordinate manager.

    3- Is there any way to make a tag that will make an object ignore key creation messages. For example, having auotkey active for rotation, but objetcs with the tag will never create rotation keys?

    4- How could I add a button that would autocreate keys for an animation plugin?

    Thanks
    Santiago



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 07/11/2002 at 13:54, xxxxxxxx wrote:

    Quote: Originally posted by eago on 07  November 2002
    >
    > * * *
    >
    >
    > 1- I have an expression that affects an objetcs position. In some cases I'd like keys to be created for this object. I know I could manually create the key, but I'd like to know if is there any message I can send to the object so keys are created as if the object had been moved with autokey button active. As I'm using coffee I guess using a message would run faster than manually creating the keys.
    No, there's no access to any of the recording features of C4D from C.O.F.F.E.E.
    > 2- Is there any way to catch key creation message from an animation plugin. For example knowing if the user has edited the objects position? I've been able to detect if the user manually edits the position, but doesn't work when inputing values in the coordinate manager.
    No, there are no such specific messages.
    > 3- Is there any way to make a tag that will make an object ignore key creation messages. For example, having auotkey active for rotation, but objetcs with the tag will never create rotation keys?
    No, unless you make an expression tag that silently removes any created tracks.
    > 4- How could I add a button that would autocreate keys for an animation plugin?
    Make a menu plugin that does this, then create a button through the Command Manager (manually).


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