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On 30/04/2014 at 07:03, xxxxxxxx wrote:
Hey,
i know how the Undo function in the SDK works, but i have a problem with it
How can i undo a variable?
As a example i have a counter and every time i click the counter get + 1. How can i redo the counter?
The problem with pseudo code:
counter = 0 onClick(){ c4d.StartUndo() counter = counter + 1 c4d.AddUndo(counter) # how i want it c4d.EndUndo() }
On 30/04/2014 at 07:17, xxxxxxxx wrote:
That's not possible. You have to save the state in an object or the document or know how you can re-calculate the state based on other data.
-Niklas
On 30/04/2014 at 07:20, xxxxxxxx wrote:
Re-calculate is not possible, thats needs to much cpu power
How i can save the data in the object / document? It is possible to save a list?