On 23/04/2014 at 07:49, xxxxxxxx wrote:
Cinema 4D Version: R15.057
Platform: Windows ;
Language(s) : C++ ;
Hello guys. It's my first time posting
I'm playing around with C++ scripting for c4d and now I'm trying to export an FBX in this way
\> String fbx_filepath = "HARDCODED_PATH.fbx";
\> Bool saved = SaveDocument(doc, fbx_filepath, SAVEDOCUMENTFLAGS_DONTADDTORECENTLIST, fbx_plugin_id);
It exported the file and saved it correctly, but take the parameters from last manual export on the export option in c4d.
Can I set these options from my script? can I get all the options available for this exporter?
It seems not to be take in consideration the parameters passed through SetWorldPluginData. Any ideas?
PS: Sorry for my caveman english.
On 28/04/2014 at 06:10, xxxxxxxx wrote:
I'm Getting the plugin settings with: GetWorldPluginData and trying to save those with SetWorldPluginData but is not working.
On 28/04/2014 at 07:28, xxxxxxxx wrote:
I'm not sure if I understand your question.
But this is an example of using .fbx export that works fine for me in R13:
//To get/set an exporter settings we have to send a MSG_RETRIEVEPRIVATEDATA message to the exporter
//We can then access and change the exporter settings retrieving its container instance
//Here's an example of how to setup an FBX export in C++:
BasePlugin *plug = FindPlugin(1026370, PLUGINTYPE_SCENESAVER);
if (plug && plug->Message(MSG_RETRIEVEPRIVATEDATA, &exporter))
BaseContainer *data = exporter->GetDataInstance();
SaveDocument(doc, "C:\\model.fbx", SAVEDOCUMENTFLAGS_DONTADDTORECENTLIST, 1026370);
On 28/04/2014 at 08:08, xxxxxxxx wrote:
Instead of SetLong for R15 I must call SetInt32 but It work.
I was trying to do the same using GetWorldPluginData and SetWorldPluginData. I can retrieve the parameters but I can't set them.
Thank you very much.
On 28/04/2014 at 09:46, xxxxxxxx wrote:
I can't tell from your answer.
Is it working OK for you now. Or are you still having problems?
On 28/04/2014 at 10:18, xxxxxxxx wrote:
Now it's working! Thanks to you.
My previous attempt:
BaseContainer* bc = GetWorldPluginData(FBX_PLUGIN_ID);
Bool saved = false;
if (bc != NULL)
saved = SetWorldPluginData(FBX_PLUGIN_ID, *bc, false);
GePrint("PARAMETERS SET CORRECTLY");
GePrint("PARAMETERS NOT SET");
saved = SaveDocument(doc, fbx_filepath, SAVEDOCUMENTFLAGS_DONTADDTORECENTLIST, FBX_PLUGIN_ID);
On 07/05/2014 at 12:59, xxxxxxxx wrote:
Now I'm exporting an FBX from my plugin.
When I'm trying to export Textures using the exporter I noticed that textures are exported only if "Embed textures" is checked. This behavior happen using the plugin from file->export->fbx and using the SaveDocument invocation from my plugin.
Any ideas to fix it?