Initializing spline data

On 15/04/2014 at 11:55, xxxxxxxx wrote:

So in my development of my python plugin I have the following code.

self.sd = c4d.SplineData()
       self.sd.MakeLinearSplineBezier(3)

self.sd.SetRound(1.0)
       self.sd.SetRange(xmin=0, xmax=1, xsteps=.1, ymin=0, ymax=1, ysteps=.1)
       self.sd.SetKnot(index=0, vPos= c4d.Vector(0,0, 0))                  
       self.sd.SetKnot(index=1, vPos= c4d.Vector(.50,1, 0))                
       self.sd.SetKnot(index=2, vPos= c4d.Vector(1,0, 0))

This creates a linear graph representation, I am looking more for a graph representation that looks like

y= 2 - (-x)^2

I guess more of a curve.

Any help would be much appreciated.
Jimmy

On 16/04/2014 at 00:49, xxxxxxxx wrote:

You need to set the tangents for each knot to get a curve.

Steve

On 16/04/2014 at 08:01, xxxxxxxx wrote:

Steve,
Thank you, can you elaborate a bit more?  I'm still a bit lost as to how to do that?  Would you be so kind as to supply a code example perhaps?
Thank you!

On 16/04/2014 at 08:27, xxxxxxxx wrote:

So I modified the code in this fashion to make the y= 2 - (-x)^2 curve.

self.sd = c4d.SplineData()
       self.sd.MakeLinearSplineBezier(3)

self.sd.SetRound(1.0)
       self.sd.SetRange(xmin=0, xmax=1, xsteps=.1, ymin=0, ymax=1, ysteps=.1)
       self.sd.SetKnot(index=0, vPos= c4d.Vector(0,0, 0))                   
       self.sd.SetKnot(index=1, vPos= c4d.Vector(.50,1, 0),vTangentLeft=c4d.Vector(-.10, 0, 0), vTangentRight=c4d.Vector(.10, 0, 0))                  
       self.sd.SetKnot(index=2, vPos= c4d.Vector(1,0, 0))