Custom Node, LinkBoxGUI

On 14/04/2014 at 07:18, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   14 
Platform:   Windows  ;   
Language(s) :     C++  ;


I am testing My Own Licence Server Plugin.

It has Group Node, Client Node, Serial Node, each TreeView.

I can't figure out how to set Custom BaseList2D node to LinkBox Gui when Node is made by AllocListNode(). When I Set node to LinkBox, it's name is empty.

Following image show LinkGUI's Data(Custom Node2) in there, But LinkBox's name is empty.
And Pop-up list(Clear) disabled.

  1. Drag to LinkBox.

  2. And LinkBox has link's description, but name is gone.

So, I had tests some situation.

1. Object Cube in Document is work fine. (Getting Ocube by GetActiveObject())
2. Object Cube not in Document is not works. (Ocube Made by BaseList::Alloc())
3. My Custom Node is same that Object Cube not in Document.

...Must be In Document?

4. But, Licence Server's Serial Module works fine when 
I Drag it to My Custom Node's LinkBox GUI.

... C4D's Licence Server R13's Serial Module is not BaseObject. So, it is not in Document.

What is my missing point?

I made tiny example for you. It is not deal with Two Custom Node, But maybe It's phase same.


On 17/04/2014 at 14:51, xxxxxxxx wrote:

Your conclusion is correct, a node must be in the Document so that it can be used in a LinkBox GUI.
Take a look at NodeData::GetBranchInfo(). This is the place where you can expose your nodes to
the Document. It must be implemented in a node that is already in the document (a SceneHook is
used for this situation usually).