On 09/04/2014 at 13:40, xxxxxxxx wrote:
Cinema 4D Version: 13-15
Platform: Windows ;
Language(s) : C++ ;
I just want to make a simple color material, i.e. just allocating a new base material and setting the color vector of the color channel. But that seems to be not as simple as you might assume. The BASECHANNEL_COLOR_EX id makes is very simple setting the color vector in the color channel. But this is not documentated in the SDK help, and the "EX" implicates, it's not the way you should do.
What is the right way?