On 08/04/2014 at 19:28, xxxxxxxx wrote:
It seems to work just fine for me. No errors or problems at all.
Maybe you're trying to do something different than I'm doing?
Here is a complete example that works fine for me in R13.
Save it as a .pyp file and put it in your plugins folder.
The main dialog has buttons to open two other dialogs. And a button that will change the checkbox gizmo in dilaog1.
All three dialogs can be docked into the UI and saved in a custom layout.
#This is an example of a GeDialog plugin that opens three dialogs
#It also allows all three dialogs to be docked and saved in a custom layout
import c4d, os
from c4d import gui, plugins, bitmaps
PLUGIN_ID = 1000004 #Testing ID
SUBDLG_ID1 = 1000005 #Testing ID
SUBDLG_ID2 = 1000006 #Testing ID
MAINDLG_BUTTON1_ID = 1000
MAINDLG_BUTTON2_ID = 1001
MAINDLG_BUTTON3_ID = 1002
SUBDLG_TEXT_ID = 1003
SUBDLG_CHKBOX_ID = 1004
SUBDLG_RESET_ID = 1005
############################
#The first sub dialog
class SubDialog1(c4d.gui.GeDialog) :
def CreateLayout(self) :
self.SetTitle('Sub-Dialog1')
self.GroupBeginInMenuLine()
self.AddCheckbox(SUBDLG_RESET_ID, c4d.BFH_RIGHT, 100, 20, name="Reset")
self.GroupEnd()
self.GroupBegin(0, c4d.BFH_SCALEFIT, 2, 0, "MyGroup")
self.GroupBorderSpace(5, 5, 5, 5)
self.GroupBorder(c4d.BORDER_BLACK)
self.AddStaticText(SUBDLG_TEXT_ID, c4d.BFH_LEFT, 200, 20, "This is the sub-dialog1")
self.AddCheckbox(SUBDLG_CHKBOX_ID, c4d.BFH_LEFT, 20, 20, "myChkbox")
self.GroupEnd()
return True
def Command(self, id, msg) :
if id == SUBDLG_RESET_ID:
self.SetBool(SUBDLG_CHKBOX_ID, False)
self.SetBool(SUBDLG_RESET_ID, False)
return True
############################
#The second sub dialog
class SubDialog2(c4d.gui.GeDialog) :
def CreateLayout(self) :
self.SetTitle('Sub-Dialog2')
self.GroupBeginInMenuLine()
self.AddCheckbox(SUBDLG_RESET_ID, c4d.BFH_RIGHT, 100, 20, name="Reset")
self.GroupEnd()
self.GroupBegin(0, c4d.BFH_SCALEFIT, 2, 0, "MyGroup")
self.GroupBorderSpace(5, 5, 5, 5)
self.GroupBorder(c4d.BORDER_BLACK)
self.AddStaticText(SUBDLG_TEXT_ID, c4d.BFH_LEFT, 200, 20, "This is the sub-dialog2")
self.AddCheckbox(SUBDLG_CHKBOX_ID, c4d.BFH_LEFT, 20, 20, "myChkbox")
self.GroupEnd()
return True
def Command(self, id, msg) :
if id == SUBDLG_RESET_ID:
self.SetBool(SUBDLG_CHKBOX_ID, False)
self.SetBool(SUBDLG_RESET_ID, False)
return True
############################
#The main dialog
class MainDialog(c4d.gui.GeDialog) :
sub_dialog1 = SubDialog1()
sub_dialog2 = SubDialog2()
def CreateLayout(self) :
self.SetTitle('Main Dialog')
self.AddButton(MAINDLG_BUTTON1_ID, 0, name="Open Sub-Dialog1")
self.AddButton(MAINDLG_BUTTON2_ID, 0, name="Open Sub-Dialog2")
self.AddButton(MAINDLG_BUTTON3_ID, 0, name="Change Sub-Dialog1")
return True
def Command(self, id, msg) :
if id == MAINDLG_BUTTON1_ID:
self.sub_dialog1.Open(c4d.DLG_TYPE_ASYNC, PLUGIN_ID, subid=SUBDLG_ID1)
if id == MAINDLG_BUTTON2_ID:
self.sub_dialog2.Open(c4d.DLG_TYPE_ASYNC, PLUGIN_ID, subid=SUBDLG_ID2)
if id == MAINDLG_BUTTON3_ID:
self.sub_dialog1.SetBool(SUBDLG_CHKBOX_ID, True)
return True
#Restore the subdialog and the main dialog in the layout
def Restore(self, pluginid, secref) :
if secref['subid'] == SUBDLG_ID1:
return self.sub_dialog1.Restore(pluginid, secref)
if secref['subid'] == SUBDLG_ID2:
return self.sub_dialog2.Restore(pluginid, secref)
else:
return super(MainDialog, self).Restore(pluginid, secref)
############################
#The Command Data section
class MainDialog_CD(c4d.plugins.CommandData) :
@property
def dialog(self) :
if not hasattr(self, '_dialog') :
self._dialog = MainDialog()
return self._dialog
def Execute(self, doc) :
return self.dialog.Open(c4d.DLG_TYPE_ASYNC, PLUGIN_ID)
def RestoreLayout(self, secref) :
return self.dialog.Restore(PLUGIN_ID, secref)
if __name__ == "__main__":
bmp = bitmaps.BaseBitmap()
dir, file = os.path.split(__file__)
fn = os.path.join(dir, "res", "icon.png")
bmp.InitWith(fn)
plugins.RegisterCommandPlugin(PLUGIN_ID, "Sub-Dialog Docking",0, bmp, "re-open", MainDialog_CD())
-ScottA