On 21/03/2014 at 14:14, xxxxxxxx wrote:
I am working on a
deformer ObjectData plugin. How it works is simple - make it a child of any polygon object, and drag and drop another object into a Link field i have created in the deformers properties..
This works great, however the deformation is dependent on the object specified in the Link ( this can be a Null, Cube, Camera, pretty much anything with a position Vector ), and as it is just now when i move the linked object around in the editor/viewport i need my deformer to recognise this and update accordingly.
Is there a way to add an event of some kind to the linked object so that it tells the plugin when it has been moved?
I have looked at a bunch of options, literally trawled through the SDK docs and tried various things, but completely stumped. I figure i could manually poll the object every single frame for changes, but feel that i`m missing something here and there must be some Event or internal message that could be leveraged to do this..
Any help much appreciated.