On 17/03/2014 at 03:22, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R15
Platform: Windows ;
Language(s) : C++ ;
---------
The result of a Boolean Object "A Subtract B" is an object with hard edges.
Is there a way, to for example Bevel these edges, make them more round?
When looking at oboole.h there is an option "BOOLEOBJECT_BEVEL", but I do not see it in the Object Manager?
enum
{
BOOLEOBJECT_TYPE = 1000, // LONG
BOOLEOBJECT_TYPE_UNION = 0,
BOOLEOBJECT_TYPE_SUBTRACT = 1,
BOOLEOBJECT_TYPE_INTERSECT = 2,
BOOLEOBJECT_TYPE_WITHOUT = 3,
BOOLEOBJECT_SINGLE_OBJECT = 1001, // Bool
BOOLEOBJECT_HIDE_NEW_EDGES = 1002, // Bool
BOOLEOBJECT_BREAK_CUT_EDGES = 1003, // Bool
BOOLEOBJECT_SEL_CUT_EDGES = 1004, // Bool
BOOLEOBJECT_OPTIMIZE_LEVEL = 1005, // REAL
BOOLEOBJECT_HIGHQUALITY = 1006, // BOOL
BOOLEOBJECT_BEVEL = 1007, // Bool
//BOOLEOBJECT_BEVEL_INNER = 1008, // Bool
BOOLEOBJECT_BEVEL_WIDTH = 1009, // Real
BOOLEOBJECT_BEVEL_SUBDIVISION = 1010, // LONG
BOOLEOBJECT_BEVEL_MODE = 1011,
BOOLEOBJECT_BEVEL_LINEAR = 0,
BOOLEOBJECT_BEVEL_OUTER_CIRCLE = 1,
BOOLEOBJECT_BEVEL_INNER_CIRCLE = 2,
BOOLEOBJECT_BEVEL_BEZIER = 3,
BOOLEOBJECT_
};